Archive

The complete index: works, performances (including exhibition records), projects, sound, generative image systems, and related records.

2026 generative

Undead

A live multiplayer system where human survivors and AI agents share one field: move, fight, enter buildings, and trade.

2024

Sixyao

An online platform for Six Yao casting, Bazi, Zi Wei, Qimen, plum-blossom Yi, astrology charts, plus MBTI / IQ tests with AI readings.

ByAI

A short AI-assisted generation test: probing how model output can enter a hard-edge visual field without becoming illustration.

Truth

People often say the great way is simple. This work reconstructs the visual hallucination I see through extreme simplification.

Deeply Wave

A generative visual study of circular wave density, where repeated signals gather around a central void and turn vibration into a perceptual field.

on TV

A generative image about the hallucination that appears while staring at a television screen.

Ash

A p5.js generative work in which accumulating dust forms uncertain, dreamlike traces across perception.

DD3

A 2022 Disco Diffusion experiment: vertical generative video study DD3.

Occupied Gate

A 2022 work combining Disco Diffusion with digital drawing: a circular biomechanical gate as occupied structure.

2022 vision

Alone

A 2022 hand-drawn work: the word alone as a center from which lines radiate into a field.

2021 vision

Hash

A 2021 electronic work: the Genesis Block hash set as an 8×8 chromatic grid.

Facet

A 2021 electronic image built from red triangular facets radiating from a luminous center.

2018 vision

Coast

A 2018 photograph of storm pressure on a rocky coast: wave, rock, and cloud as a single field.

2016 vision

Rays

A 2016 photograph of light rays cutting through cloud over a dense city field.

2016 vision

Tracks

A 2016 photograph of parallel rails under sunset: lines converging into an urban field.

2012 vision

Texture

A 2012 photograph of surface grain: light and micro-relief as a dense perceptual field.

2019 articles

談談關於創作

Thoughts on creativity: finding inner light points through accumulated sensitivity, entering flow states, and nurturing fragile inspirations into full works.

森羅萬象

Ongoing series. Tangible phenomena are optically decoded into abstract geometric structures, reconstructing the basic elements of vision as operations within Conjuration as thought structure.

2023 vision

Reconstruction REDX

A 2023 visual work that rebuilds red grid structures into a dense field of anger and pressure, responding to ubiquitous violence.

Z-Cube

A generative image built from layered cube-like wireframes, where overlapping rectangular grids form a shifting spatial structure.

2022 vision

Back to the Past

Cover artwork for an earlier audio work, using a dark circular field as a visual return to past sound.

2009 exhibition sound

Anger of An Emperor

Music for Dong Yang-Zi’s calligraphy video work Anger of An Emperor at the National Taiwan Museum of Fine Arts. Created in 2009 at the invitation of JL Design.

2008 sound remix

Listen 2008

A 2008 remix of Punkcan's earlier sound work Listen, made at the invitation of artist HongQiLe.

Nigel Brown × Punkcan

Live performance with Nigel Brown and Punkcan at Nanhai Gallery, Taipei, on May 9, 2008. Documentation includes video and exhibition image material from the Lacking Sound Festival context.

2007 sound

呼吸的流動

Two-part ambient music composed for breath regulation. Designed around the cycles of inhalation and exhalation as a direct intervention into physiological and auditory cognition.

2006 sound

奇美電視廣告配樂

Music for a Chi Mei television advertisement. Two cues titled “Embrace” (擁抱) and “Pursuit” (追逐).

2005 exhibition sound

The Lake / 湖

Sound work for The Lake exhibition at Barry Gallery, Taipei Artist Village. Invited by Yeh Wei-Li, the piece uses time as its axis to express the birth, sedimentation, and gestation of a lake.

2005 exhibition sound

Isolated Illusion

Isolated Illusion (粉紅噪音偽裝術 / Pink Noise Camouflage). Constructed pink noise from overlapping human voices and computer-generated noise to induce the hallucination of speech in the solitary listener. Exhibited at 2005 b!as, Taipei Fine Arts Museum.

白日黑夢

Live music for Bai Ri Hei Meng, a 2005 San-Cheng Theatre Community production presented at Guling Street Avant-garde Theatre / Body Phase Studio. Punkcan performed the live music; no audio recording from the performance is available.

2004 sound

Exp Zoooooom

A headphone listening work that uses phase difference and low-frequency square-wave asymmetry to distort spatial perception.

2004 exhibition sound

Navigator: Digital Art in the Making

Presented at Navigator: Digital Art in the Making, National Taiwan Museum of Fine Arts, 2004. The sound work Space Sprite explores whether space itself can hold a form of soul through resonance, density, and temporal perception.

2003 vision

Mind Crash

A 2003 visual work built from red, grey, and black image fragments, turning motion and impact into a dense optical field.