Undead
A live multiplayer system where human survivors and AI agents share one field: move, fight, enter buildings, and trade.
The complete index: works, performances (including exhibition records), projects, sound, generative image systems, and related records.
A live multiplayer system where human survivors and AI agents share one field: move, fight, enter buildings, and trade.
An online platform for Six Yao casting, Bazi, Zi Wei, Qimen, plum-blossom Yi, astrology charts, plus MBTI / IQ tests with AI readings.
A generative image built from dense horizontal lines and a central circular field, testing how linear signals bend around visual focus and perceptual gravity.
A generative image built from layered contour lines, forming a luminous knot-like field.
A generative image where dense linear signals pass through a narrowed tunnel and expand into a field.
A short AI-assisted generation test: probing how model output can enter a hard-edge visual field without becoming illustration.
People often say the great way is simple. This work reconstructs the visual hallucination I see through extreme simplification.
A generative visual study of circular wave density, where repeated signals gather around a central void and turn vibration into a perceptual field.
A p5.js script-field experiment treating Heart Sutra as structural text density rather than religious illustration.
Cover artwork for the single THE.
A generative image about the hallucination that appears while staring at a television screen.
A p5.js generative work in which accumulating dust forms uncertain, dreamlike traces across perception.
A generative Conjuration study built from radial particle paths, forming an array around a central void.
A 2022 Disco Diffusion + digital drawing series on birth and reincarnation as cyclical structure.
A 2022 Disco Diffusion experiment: vertical generative video study DD3.
A 2022 generative video study: two concentric rings shift from color pressure to monochrome residue.
A 2022 work combining Disco Diffusion with digital drawing: a circular biomechanical gate as occupied structure.
A 2022 hand-drawn work: the word alone as a center from which lines radiate into a field.
A 2021 electronic work: the Genesis Block hash set as an 8×8 chromatic grid.
A 2021 electronic image: concentric red density around a dark center, read as a pressure field.
A 2021 electronic image built from red triangular facets radiating from a luminous center.
A 2018 photograph of storm pressure on a rocky coast: wave, rock, and cloud as a single field.
A 2016 photograph of light rays cutting through cloud over a dense city field.
A 2016 photograph of parallel rails under sunset: lines converging into an urban field.
A 2012 photograph of surface grain: light and micro-relief as a dense perceptual field.
Thoughts on creativity: finding inner light points through accumulated sensitivity, entering flow states, and nurturing fragile inspirations into full works.
Ongoing series. Tangible phenomena are optically decoded into abstract geometric structures, reconstructing the basic elements of vision as operations within Conjuration as thought structure.
A 2023 visual work that rebuilds red grid structures into a dense field of anger and pressure, responding to ubiquitous violence.
A generative Conjuration series released on fxhash, built from circular structures that behave like shifting fields of pressure and perception.
A generative image built from layered cube-like wireframes, where overlapping rectangular grids form a shifting spatial structure.
A Conjuration Zero variation that uses noise as its material.
An early Conjuration study that reduces the operation to noise, image, and minimal perceptual intervention.
An fxhash p5.js generative project using Unit of truth as a concept, turning repeated simple units into animated perceptual structures.
An early Unit of truth study built from cube-line grids and shadow variations, testing how repeated geometric units become a perceptual structure.
A visual Conjuration study using simple elements to recreate hallucinated signals and search for the essence behind perceptual error.
Cover artwork for an earlier audio work, using a dark circular field as a visual return to past sound.
Music for Dong Yang-Zi’s calligraphy video work Anger of An Emperor at the National Taiwan Museum of Fine Arts. Created in 2009 at the invitation of JL Design.
A 2008 remix of Punkcan's earlier sound work Listen, made at the invitation of artist HongQiLe.
Live performance with Nigel Brown and Punkcan at Nanhai Gallery, Taipei, on May 9, 2008. Documentation includes video and exhibition image material from the Lacking Sound Festival context.
Two-part ambient music composed for breath regulation. Designed around the cycles of inhalation and exhalation as a direct intervention into physiological and auditory cognition.
Commercial music cues for HiHD, including Main ID, Jingle, Run, Rain, and Chaos.
Music for a Chi Mei television advertisement. Two cues titled “Embrace” (擁抱) and “Pursuit” (追逐).
Sound work for The Lake exhibition at Barry Gallery, Taipei Artist Village. Invited by Yeh Wei-Li, the piece uses time as its axis to express the birth, sedimentation, and gestation of a lake.
Isolated Illusion (粉紅噪音偽裝術 / Pink Noise Camouflage). Constructed pink noise from overlapping human voices and computer-generated noise to induce the hallucination of speech in the solitary listener. Exhibited at 2005 b!as, Taipei Fine Arts Museum.
Live music for Bai Ri Hei Meng, a 2005 San-Cheng Theatre Community production presented at Guling Street Avant-garde Theatre / Body Phase Studio. Punkcan performed the live music; no audio recording from the performance is available.
Opening music remix created for Moonlight Festival.
Fragment remix of By This River, created for a Spring Scream performance.
A Punkcan remix created for an event around Love of Lake.
Live recording from Punkcan's performance at the 2004 Taipei Poetry Festival.
Background music composed for Stephane Dou & Changlee Yugin's 2004 spring fashion show. Record-only entry — the audio file is not available on this archive.
A headphone listening work that uses phase difference and low-frequency square-wave asymmetry to distort spatial perception.
A 2004 headphone listening work.
Live recording from Brain Weather in Taipei, 2004.
Performance record from the 2004 Formoz Festival independent electronic stage, organized by Silent Agreement Music. The recording from this set is currently missing.
Live performance for the reopening press event of the National Taiwan Museum of Fine Arts in Taichung, 2004.
Presented at Navigator: Digital Art in the Making, National Taiwan Museum of Fine Arts, 2004. The sound work Space Sprite explores whether space itself can hold a form of soul through resonance, density, and temporal perception.
Presented at b!as: International Sound Art Exhibition in Taipei, 2003. The sound work 2003 Morphine Reverse reconstructs hallucinated inner noise and the disturbance of time perception.
Live recording from SONO 2003 in Taipei.
A 2003 visual work built from red, grey, and black image fragments, turning motion and impact into a dense optical field.