Undead
A live multiplayer system where human survivors and AI agents share one field: move, fight, enter buildings, and trade.
The complete index: works, performances (including exhibition records), projects, sound, generative image systems, and related records.
A live multiplayer system where human survivors and AI agents share one field: move, fight, enter buildings, and trade.
A generative image built from dense horizontal lines and a central circular field, testing how linear signals bend around visual focus and perceptual gravity.
A generative image built from layered contour lines, forming a luminous knot-like field.
A generative image where dense linear signals pass through a narrowed tunnel and expand into a field.
A short AI-assisted generation test: probing how model output can enter a hard-edge visual field without becoming illustration.
People often say the great way is simple. This work reconstructs the visual hallucination I see through extreme simplification.
A generative visual study of circular wave density, where repeated signals gather around a central void and turn vibration into a perceptual field.
A p5.js script-field experiment treating Heart Sutra as structural text density rather than religious illustration.
A generative image about the hallucination that appears while staring at a television screen.
A p5.js generative work in which accumulating dust forms uncertain, dreamlike traces across perception.
A generative Conjuration study built from radial particle paths, forming an array around a central void.
A 2022 Disco Diffusion + digital drawing series on birth and reincarnation as cyclical structure.
A 2022 Disco Diffusion experiment: vertical generative video study DD3.
A 2022 generative video study: two concentric rings shift from color pressure to monochrome residue.
A 2022 work combining Disco Diffusion with digital drawing: a circular biomechanical gate as occupied structure.
A 2021 electronic image: concentric red density around a dark center, read as a pressure field.
A 2021 electronic image built from red triangular facets radiating from a luminous center.
Ongoing series. Tangible phenomena are optically decoded into abstract geometric structures, reconstructing the basic elements of vision as operations within Conjuration as thought structure.
A generative Conjuration series released on fxhash, built from circular structures that behave like shifting fields of pressure and perception.
A generative image built from layered cube-like wireframes, where overlapping rectangular grids form a shifting spatial structure.
A Conjuration Zero variation that uses noise as its material.
An early Conjuration study that reduces the operation to noise, image, and minimal perceptual intervention.
An fxhash p5.js generative project using Unit of truth as a concept, turning repeated simple units into animated perceptual structures.
An early Unit of truth study built from cube-line grids and shadow variations, testing how repeated geometric units become a perceptual structure.
A visual Conjuration study using simple elements to recreate hallucinated signals and search for the essence behind perceptual error.